Filtering for "game-design"
Remove filter- Slush Pile: Hard-SF Space Combat via Children of a Dead Earth
- Hit Die & Healing Rules for OD&D
- Random Tables, Inference, & Cognitive Load
- The Great Antarctic Hexcrawl Pt. 5 - Growing Hexes, Pruning Ambitions
- Classes: Breadth vs. Depth
- The A&A Spell List (Noscible Noospherics)
- Teamwork Makes the Dream Work
- Versifier (Archons & Armigers class)
- A&A Attack Matrix
- Non-Euclidean Dungeons
- Personal Appendix N
- Hierodules (Archons & Armigers class)
- A case for Quartermasters
- Single-system Hexmaps for Stars Without Number
- Reading the whole damn AD&D 1e DMG
- Ability Scores