I'm really into DIY-ing everything and have dabbled in a variety of software, art styles, and tools. I try to always use free and open-source options whenever possible. Whatever I may lack in originality or inspiration, I figure I can at least write something useful by sharing what I've learned.
Projects
The Great Antarctic Hexcrawl
This is a project I'm working on in 2024 to write & procedurally generate a hexcrawl spanning the entire continent of Antarctica with 128,000 hexes.
- Pt. 1 - Outlining the project, dividing the map up into sub-regions, using least-cost path analysis to place roads
- Pt. 2 - Writing a script to implement nested random text generation (i.e. embedding generator prompt in a potential result for another prompt)
- Pt. 3 - Randomly generating some weird monsters to fill out my bestiary
- Pt. 4 and 4b - Writing an R script to generate abstract dungeon maps.
Tutorials
LaTeX
- Quick & Dirty Guide Messy but fairly comprehensive info-dump on my preferred packages
- Monster Macros Keep monster stats in a csv table and write LaTeX commands to automatically format statblocks.
GIS
- Hexcrawl Tutorial Use real-world elevation data to make a fantasy hexmap & populate it randomly with dungeons.
- Biomes of Antibor Use QGIS and R to generate verisimilitudinous biome maps for far-future Antarctica.
- How Big Is Your Hexmap? Reference table providing the number of hexes of various sizes needed to tile real-world countries.
Blender
[forthcoming]
Cool Guides & Tutorials by Other People
- Red Blob Games - focused more on video games than ttrpgs, but very useful for procedural generation