Idraluna Archives

Negative HD

What is this?

A very simple death & dismemberment system for OD&D or other old-school/OSR games that use hit dice.

TL;DR

When an attack reduces a character below 0 HP, calculate how many negative HP they have. Then, roll whatever that character rolls for HD until the total on the dice equals or exceeds the -HP to calculate -HD.

Examples

Commentary

Conceptually, an OD&D 'hit die' represents the combat power of a typical soldier. The fact that HD and damage dice both use a d6 reflects an abstracted system where one 'hit' is enough to fell one typical troop. In a wargame context, it makes sense that 0 HP represents a 'casualty', neutralized for combat purposes. But in a more character-focused game, the distinction between 'casualty (stunned)', 'casualty (maimed)', and 'casualty (dead)' may be relevant. I like the idea that one soldier's combat power is enough to knock one out, two to maim, and three to kill.

This does make characters a lot less likely to die outright since a standard d6 attack is unlikely to put one past -1 HD. I guess I'm a softie but I kind of like this -- downed but alive characters add stakes to the outcome of a battle and introduce possibilities for the "defeated" status Dwiz wrote about this week. (For a simpler, more lethal game I'd ditch "maimed" and say -1HD = knocked out, -2HD = killed).

Other advantages over other types of Death & Dismemberment or negative HP:

I haven't tested it for B/X or other systems with variable HD but I think it would work fine, giving Fighters an additional nice survival edge.

Appendix: Prosthetics Rules

In my (ever-limited) experience, games with death & dismemberment rules are often vague about what to do when your character gets her leg chopped off. Here's a very loose 'vernacular D&D' outline for getting back in the fight after losing an appendage. Prices assume the silly OD&D gold standard, and are generally cheap because breaking the bank for this just seems kinda shitty.

#game-design #musings #odnd #slush-pile