Idraluna Archives

Enter the Saurodrome (Glåugust)

Tackling Glåugust 2025 with a miscellaneous tidbit for my Antarctic Adventure Jam entry. Prompt: "Fantasy races (like, NASCAR)".

First was the noise. A roar of boisterous chatter, intermixed with shrill bagpipes and the eerie keening of raptors. Then the smell: sweaty, agitated bodies, reptile dung, and meat, the latter exhibiting a stomach-turning range of freshness.

The slaver ripped off Sadak's blindfold, and for a moment he blinked stupidly in the light of the low-hanging sun. Gradually, the aching amber radiance resolved into a vast triangular arena, stands packed with voluminously-attired Knorth Zurthines. On the dusty racetrack below, muscular, feathered beasts bucked against straining tethers, snapping gore-encrusted fangs at whip-wielding tamers.

"Limber up, jockey", grunted the slaver. "You're next."

The city of Xoth'umbra (28-307) in Zurth's Tetrapolis is famed for its Saurodrome, where deadly races are held every summer to placate SOL.

The rules of a velociraptor race are simple: contestants (typically 6-10) begin along equally-spaced intervals within the arena. Each rider (prisoner or slave) sits astride a single velociraptor (but on high holy days or when celebrating a victory teams of 2-3 raptors may pull chariots upon which heavy crossbows are mounted). At the ringing of a gong, racers goad their mounts into a sprint. Rival racers may be attacked only when overtaken from behind. The use of sorcery & witchcraft is strictly forbidden. The last surviving racer wins a victory parade, freedom, their raptor mount, & 5,555gp.

Rules with which one might simulate this type of event:

Currently untested, this is more-or-less what I'd come up with on the fly to simulate this kind of event in an OD&D game. It's a bit overwrought, but I envision one of these races being the centerpiece of a session.

Velociraptor: AC as Chain, 3+3 HD, move 18"

#AAJ #antibor #game-design