Idraluna Archives

Astrology Signs for OD&D

The following system is in use in my Murdicog's Manse game. A couple people had asked for details, so I'm making it a separate post.

Instead of rolling the usual six ability scores, roll a d12 to generate a sun sign and a moon sign for your character, recording the associated perks.

dZodiac β˜€οΈ 🌘
1. β™ˆοΈŽ +10% Fighter XP +1 initiative
2. β™‰οΈŽ +2 HP +250 coin-weight carry capacity
3. β™ŠοΈŽ +1 reaction rolls Can switch between classes (as Elf)
4. β™‹οΈŽ +1 save vs. Breath Attacks Dead at -3 HP
5. β™ŒοΈŽ +2 hireling morale +1 followers
6. β™οΈŽ ID trick construction (as Dwarf) +1 open doors
7. β™ŽοΈŽ +1 turn undead +2 saves vs. Spells
8. β™οΈŽ +1 melee damage +2 saves vs. Poison
9. β™οΈŽ +1 ranged attacks +2 saves vs. Wands
10. β™‘οΈŽ +5% XP +2 saves vs. Petrification
11. β™’οΈŽ +10% Mage XP +10% Cleric XP
12. β™“οΈŽ +1 surprise +1 saves vs. Petrification

Why?

I've written about how ability scores in LBB OD&D can be read as a means of generating perks and drawbacks, rather than as a granular measurement of a character's capabilities.

My wife got me this nifty dZodiac set for Christmas, which gave me the idea to use astrology to generate random perks. I have a fairly superficial knowledge of astrological symbolism, so I did my best to pick fitting perks but most are semi-arbitrary. I only did Sun & Moon, but one could conceivably expand this to a whole horoscope.

20250212_093310

The idea of using numbers to quantify a person's capacities is very modern, and exudes whiffs of nasty things like eugenics and Taylorist management. Astrology is more archaic, and (I think) more honest about how arbitrary it is. Ability scores portray capabilities as innate, astrology signs relate one to the cosmos.

Characters are still represented by numbers, and obviously some perks are more useful than others. But the value of a perk is more situational than a score -- it's more egalitarian insofar as you can no longer say one character is strictly more intelligent than another.

Is it right for your game? I've tested it in seven game sessions and had no issues, but consider whether the following effects align with your preferences:

#game-design #odnd