d12 Absinthe Vintages
These refined herbal concoctions are the predominant vice in Antibor. They are typically produced in 26 fluid ounce bottles, but the cellars of decadent Exultants one might find Dzheraboams (104 fl. oz.), Salmanizars (312 fl. oz.), Nebukadnezars (480 fl. oz.), Melqiors (624 fl. oz.), or even a mighty Melkizedak (1,040 fl. oz.).
Aged bottles (of regular size) are worth 500+(10*[Age]) besants.
When imbibed, their effects last approximately one expedition.
- Crystal Verdure (The Concavity) Clear, heady, notes of spearmint, white pepper, and bitter almond. +1d4 LOG, -1d4 ETH
- Emerald Ichor (Hau Ruyne) Rich, complex, notes of junpier, nutmeg, and caramel. Replace one HD with a 5.
- Faerie Fire (Riliu Goltha) Bracing, notes of peat smoke, turmeric, and cloves. Auto-succeed first save vs. Blights.
- I'anir's Ecstacy (Unknown) Overwhelming, aphrodesiac, notes of salvia, ginseng, and ashwaghanda. Save vs. Ensorcelment or go mad. 50% chance of insight during madness.
- Lemniscate's Libation (Tesvara) Bitter, notes of woodbine, agaric, and anise. Allows communication with plants.
- Mondenkind (Lune) Calming, notes of oak, hickory, and wild rice. Auto-succeed first save vs. Ensorcelment.
- Queen Hecabe's Confidant (Blood Thief Bay) Subtle, oceanic, notes of rose, sandalwood, and lemongrass. Grants the ability to hold breath for 10 minutes at a time.
- Regent's Resin (Yedithia) Bold, notes of wormwood, rosemary, and caramel. Eliminate or prevent a mutation.
- Snow Spirit (Xeroia/Aradi Asif) Clear and sweet, notes of lavender, wormwood, and wild honey. Heightened senses prevent being surprised.
- Summer Wine (Skagmar Basin) Cloying, strawberries, cherries, and an angel's kiss in spring. Auto-succeed first save vs. Necrosis.
- Synth-sinthe (Magnasanti) Inorganic perfection, notes of slentham, hrest, and ulfire. +1 to reaction rolls with constructs.
- Viridian Verve (Gorth 7) Invigorating, notes of larkspur, fennugreek, and lotus. Treat encumbrance as one level lower.